Cubase - Notes
Note: If there is no audio while browsing sound files, remember to disable studio control center (from VST setup).
3 ways to browse:
Loop Browser bottom control buttons: Play, Auto Play(play on file selection), play in Project Context (syncs with project tempo), Sync to main transport.(Transport bar controls scope also). Note: You can not preiew track preset.
Preview of MIDI (.mid) files require to select output device.
Preview of track presets (or VST presets) require MIDI file or live MIDI input.
In the order of importance:
Space - Start/Stop Play
Shift-F - Zoom Full
g, h - Zoom Out, In.
f - Toggle Autoscroll -- Focus follows the cursor or song
, / DEL - Go to Start
Q - Quantize
C - Count/Metronome Toggle
E and D - ExtenD current selection till left/right side cursor.
Alt + K - Keyboard toggle
P - Auto select region based on current selection. Park Locators to Selection.
C+Pad 1, C+Pad 2 - Set left and right cycle markers. OR Ctrl+Click, Alt+Click
Pad 1, Pad 2 - Go to left and right locators.
G - Cycle Play - Auto Select region with P markers and Play Cycle.
Alt-Drag - Duplicate material. Note: Alt+Click is split.
+/- Pad - Scan forward/backward by 1 bar or beat.
Ctrl +/- Pad - Move 1 frame up/down.
n/b - Almost same as +/-
Shift n/b - Go to next/previous Marker. Useful to scan then go to last bar.
Alt+ Up/Down - Track height adjustment. Zoom single track vertical.
z - Exclusive single track vertical. toggles zoom-in and out. Not for fine control.
Shift-z, Alt-z - Vertical zoom tracks in and out on all tracks. Good for fine control.
Alt+ Left/Right - Nudge start of clip
S+Alt+ Left/Right - Nudge end of clip
L / Alt-L - Locate Selection - Go to start/end of current selection. Alt-L is custom mapped.
Ctrl - L - Move current selected object to cursor Location. (Locate Selection)
s / S - Solo / Project Setup
Alt+Space - Play current selection. Better than L+Space since it auto stops.
Top Tool bar info - Control selection begin and end points.
Transport Toolbar - Control Auto-punch range
x - Cross fade in segments before you glue them together.
S+Alt+track e - Bringup all effects GUIs for the current track.
Ctrl+1-9 (Pad) - Set Marker. Just press Numpad Number to go to marker.
Insert - i.e. Func+Del key inserts a marker
N, B - Next/Previous Marker
Customization:
T - Toggle Auto select events under cursor. (Default mapped to external sync)
K - File=>Key Commands
Y / y - Select events from Cursor to Start / End
Select Current segment --- ???
My Devices:
- I have stereo In buit-in mic - Left and Right - with Realtech drivers.
- I have Stereo Out - Realtech HighDef Stereo Output, Left Mono of stereo, Right Mono of stereo - total 3 devices built-in.
- For stereo output both left and right must be configured properly... if one does not work, both dont work.
- If you connect headphone, you do not have to change Stereo-Out device config. This is handled by highdef audio driver.
Massive, Nexus, Sylenth, or Serum aren't going to help you if you can't identify frequency ranges and find how to mix your tunes so all the sounds fit together smoothly. Massive, Kontakt, Battery and Absynth are all great plugins. Beatport.
From VSTBackup: Run installer from iso. Copy overwrite ezdrummer.dll from iso. As simple as that. However, from Tone Boosters Bundle in ThavaLibrary, there are separate .key and .dlls are available. Why ? Check for ezdrummer useful plugins/extensions: EZX Libraries, etc.
Omnisphere -- version 2 requires vst 2.4 support or something. :
In ProgramData/Spectrasonics I have 4 files:
AUDIO11.DAT -- Stylus
AUDIO13.DAT -- Trillian
AUDIO14.DAT -- Omnisphere
AUDIO16.DAT -- Omnisphere 2
I removed all of them, then started Omni, just one was generated AUDIO16.DAT. I deleted that one, and brought back the
old AUDIO16.DAT, did the authorisation again...everything worked except now EVERY ime I close omni and the project the
patches are lost. Now I brought back the AUDIO14.DAT also, after I tried once to close and openthe project the patches
were there, saved. Now, the epic question...when is it going to strike again? We'll see.
The other two, 11 and 13 are for Trilian and Stylus..
# Use Windows programs ...
$ reg.exe # Export registry to .reg file
$ fc.exe one.reg two.reg > diffs.txt # See the difference in Reg entries.
Lanes can make it easier to work with several audio events in a part. Moving some of the events to another lane can make selecting and editing much easier
Also See: Electronic Producer: Compression: https://www.youtube.com/watch?v=Cn0E7FXjlR4 Best EQ Tutorial: https://www.youtube.com/watch?v=2oH4YcpyWSs&list=RDCn0E7FXjlR4&index=2
Known Ranges:
0 DB : Quitest sound human can hear.
120 DB : Loudest sound without being painful.
40 - 90 DB : What your loudspeaker range should be.
30-40 DB : Normal living room background sound
15 DB : Recording studio background quietest background noise.
0-120 DB : Dynamic range of human air... No technology/Mic can achieve this wide.
Compression compresses the loudness of the music with-in certain dynamic range so that everything falls with in some audible range.
Note that EQ operates on frequency and compressor operates on loudness.
In other words, compressor helps to lift your music without being clipped. This is called makeup-gain (of quiet sounds). The compressor kicks in after threshold volume. (whether kicks in immediately or gradually depends on knee level) The makeup-gain is required to smoothen the compression at threshold point.
Usually the quiet sounds left untouched, but it is possible to lift them as well.
Compression ratio 2 or 2:1 means, 2 Db increase in output level results in 1 Db only above the threshold input. 2 is mild compression. 4 is normal. 10 is aggressive and 20 is like a limitter. i.e. Above certain level loudness can not increase any further.
Limiters used in live broadcasting to protect speakers; used in mastering (not mixing) to make sure final output is never above certain level. Not used in recording or otherwise.
Gain reduction meter shows (as graph or needle) how much reduction is actually taking place. (i.e. if the input thresholds are actually reached, and if so, how long and how much)
Gain makeup control is labelled as "Output" control in some equipments. Decreasing threshold may result in lot of noise present in low sound range. In that case, you may want to reduce the threshold or compression ratio and such.
Release control (slow/fast) allows how you want to release compression once after kicks in. Too slow release control may act like a constant Fader (all sounds reduced equally). Too high release control may cause minor jumps in loudness levels. ??
Attack control sets how fast the compressor should kick-in after the sound reaches threshold level. Usually leave it at its lowest duration level.
Noise can be controlled by using an additional noise gate, or an expander.
In addition to the normal signal input, a compressor has a side chain input. In normal use, the amount of compression is related to the dynamics of the input signal. The side chain allows triggering compression by another separate signal. De-essing is an important compression technique using the side chain. Many singers have high level sibilants - ‘sss’ sounds. Equalizing the signal will reduce the sibilants, but also make the overall vocal sound dull. The sibilants can be selectively removed by compressing only when there is an excessive level of high frequencies.
The types of effects that will be discussed here include delay, reverberation, distortion, phasing, flanging, chorusing, pitch changing and the aural exciter.
There are two ways in which an effect can be applied. One is as an insert effect, the other as a bus effect. The bus effect involves creating aux input and about mixing combination of dry input and effected sound.
Closed room causes million reflections. Open air causes single echo (e.g. hard floor only).
Setting up to record the backing track takes some time, and in the past it has been common to finish recording all the backing tracks for an album before starting on the overdubs.
A microphone delivers a signal of 1 mV up to around 1 V (in extreme conditions).
The microphone preamplifier amplify this up to around 1 V on peaks
The amount of gain is set using the Gain control.
The microphone input will supply 48 V phantom power to the microphone.
The line input accepts signals of around 100 mV to 1 V
On some consoles, there is no gain control on the line input.
The phase button inverts the signal.
If Mics are positioned at top/bottom, you may want to invert phase of one Mic to prevent canceling.
The filter cuts low frequencies below around 100 Hz.
The pad button attenuates the signal, usually by 20 dB.
The mix console has many buttons with some relevant terminologies:
Solo - Listen to specific channel
PFL - Pre-Fade Listen. Listen before applying effects.
AFL - After Fade Listen.
Mastering deals with specific concerns about final media.
e.g. CD can record only 16 bit at 44 KHz.
The plugin may be for instrument (VSTi) or for effects (Insert effect) or groove designer(can ineterpret pattern banks) ? or mixer ??
VST2 vs VST3 -- They are plugin formats -- mostly developer stuff. The VST and VST2 are .dll file plugins. The VST3 plugins have .vst3 suffix (they are still dll libraries). Going forward everything will be VST3 -- they are more powerful. VST2 is EOLed by Steinberg. VST3 supports side chain (in cubase) where as VST2 side chaining with cubase is complex (using SC routing). In other DAWs, (e.g. Reaper) VST2 supports side chain easily.
Just after cubase 5 installation, this is how it looks:
C:/Program Files (x86)/Steinberg/Cubase 5
C:/Program Files (x86)/Steinberg/Cubase 5/VSTPlugins # Nexus.dll etc. Synth/, Filter/, ./Nexus Content
# The dll files can be at top Level or organized in subdirs like Synth, Filter, etc.
C:/Program Files (x86)/Steinberg/Cubase 5/VSTPlugins/Nexus Content/Samples/Rom # 3.2GB of .nxs files.
C:/Program Files (x86)/Steinberg/Cubase 5/vst3 # Groove Agent ONE.vst3, etc (this is VST3 DLL)
C:/Program Files (x86)/Steinberg/Cubase 5/Track Presets # Track configs for Instrument, Audio, Midi, Multi .. 50 MB.
C:/Program Files (x86)/Steinberg/VSTPlugins # Nexus.dll, Omnisphere.dll (for sharing)
C:/Program Files (x86)/Steinberg/Asio # Driver
C:/Program Files (x86)/Steinberg/<Application>/VSTPlugins
C:/Program Files (x86)/Spectrasonics
C:/Program Files (x86)/Common Files/Steinberg/VST2 # HALionOne.dll
Note: C:/Program FIles/Steinberg/ does not even exist. The C:/Program Files/ is mostly used by other plugins.
C:/Program Data/Steinberg/Content:
HALionOne SoundBanks (The .hsb files of size 1.5 GB)
VST Sound (The .vstsound files for Groove Agent ONE)
C:/Program Data/VST3 Presets/Steinberg../HALionOne/*.vstpreset (Bunch of 2KB presets files including Yamaha S90ES)
Also lookup this info about cubase config files location:
https://www.steinberg.net/en/support/knowledgebase_new/show_details/kb_show/cubase-and-nuendo-program-preferences-files-in-detail/
After installing various suites(SG-CG), this is how it looks :
C:
Waves
Waves/MaxxAudio: total 4.8M
-rwxrwx--- 1 root vboxsf 3.7M Jan 19 2015 MaxxAudioControl64.exe*
-rwxrwx--- 1 root vboxsf 596K Jan 20 2015 WavesSvc64.exe*
-rwxrwx--- 1 root vboxsf 551K Jan 20 2015 WavesSysSvc64.exe*
Program Files/Common Files:
(Usually this dir is empty just after cubase installation)
Total Size of . : 1.7G .
585M ./Adobe
522M ./Native Instruments (Sampler Kontakt 5)
267M ./microsoft shared
189M ./OFX (Sapphire, After effects related)
113M ./Steinberg (ASIO driver, Halion Sonic SE, Groove Agent SE)
27M ./VST3 (iZotope - Break Tweaker dll)
25M ./Avid (iZBreakTweaker.dll*)
11M ./System
2.4M ./Propellerhead Software (Rewire.dll, Rex Shared Library.dll)
649K ./Digidesign (Protools. It has StylusRMX wrapper to integrate into protools)
263K ./MusicLab (Realguitar MIDI application from Musiclab company)
98K ./DESIGNER
3.0K ./Services
For 32 Bit ... /c/Program Files (x86)/Common Files Total Size of . : 1.7G :
611M ./Adobe
384M ./Digidesign (Pro tools related)
244M ./OFX (Sapphire related)
151M ./Microsoft Shared
64M ./Apple
42M ./VST3 (iZotope iZBreakTweaker.dll)
38M ./Adobe AIR
35M ./PACE (License Server)
34M ./Avid
26M ./Steinberg (ASIO driver, Halion, No groove agent, Realguitar.dll)
16M ./Intel
15M ./Native Instruments (.ksd Massive presets file, .nfm8 instruments files)
9.5M ./System
4.8M ./SafeNet Sentinel
2.6M ./TechSmith Shared
2.5M ./Skype
2.5M ./Hewlett-Packard
1.9M ./Java
1.4M ./Propellerhead Software (Rewire.dll)
1.4M ./HP
376K ./Sonic Shared
295K ./MusicLab
As of 25 Mar 2017, the installed plugins are:
- C:\Program Files (x86)\Soundlib\G-Player
G-Player 2 has a new Audio mixer with Compressor, Equalizer and support for external plug-in effects
- C:\Program Files (x86)\Spectrasonics\plug-ins\Omnisphere.dll (78MB)
- Spectrasonics also has STEAM, SAGE, StylusRMX installed.
- SwarPlug
- uberschall elastik 2 - Player without soundbank
- Music Lab => Real Guitar 3
- Native Instruments => Kontakt 5
- Native Instruments => Massive
- Native Instruments => VSTPlugins
- Waves => MaxxAudio (ASUS ROG Related)
Double click audio clip, open sample editor -- Vari Audio, analyze clip and convert audio to MIDI. Set pitch blending etc options as needed.
Something to do with creating our own preset patches. TODO.
Compressors, filters and limiters. Max 8 insert slots per track.
You can have virtual group channel to bundle bunch of tracks ... ????
Trackpreset encodes bunch of insert effects. vstpreset encodes info for virtual instrument. e.g. Lead Guitar provided by Halion plugin.
VariAudio's Pitch and Warp function can analyse your audio files, detecting both the pitch and timing of your mono recordings and splaying the results across a piano-roll style grid. You can then correct pitch and timing simply by dragging on each segment.
Melodyne is better than Cubase for VariAudio.
Instrument tracks include the midi and audio on one track, midi tracks ONLY have midi on them. MIDI tracks suitable for external MIDI devices. Instrument tracks are suitable for VSTi internal instruments. I like instrument tracks as it is better to have the MIDI and audio on one track in many cases. It helps keep a projects track count down making them easier to navigate.
MIDI track does routing of MIDI input to associated VST Rack which outputs Audio. (The editing is mostly MIDI based). Instrument track has Audio output (so typical audio editing functionality is available ??)
There is a notion of pool -- A library of files is called a pool ... it is more like media-bin -- a container of various types of files. Pool only contains references, not the content itself. i.e. Pool == list of file names. Recently cut audio clips end up in pool tool... Ctrl+P to manage pool.
To join clips, use bounce selection. However if you need a temporary container of audio clips which you do not want to split again later, use audio-part.
Contains the waveform image of a corresponding Cubase audio file; used for visually displaying the audio data within the Cubase track window; generated automatically when an audio file is recorded or imported into Cubase.
First time signature is 4/4, 2/4, etc. The top ruler is fixed for given time signature and does not change when tempo changes (e.g. from 120 to 180, etc).
The primary time display format is: Bar.Beat.SubBeat.0-119. e.g. For 5th Bar, First Beat, Second SubBeat, Half of remaining width is: 5.1.2.60 ; The last part is divided into 120 parts. The frame consists of 48 for the last part. The 1.2.3.120 is same as 1.2.4.0; 0 is never allowed except for the last part.
The secondary time display format is: HH:mm:ss.nnn
The signature and tempo are important when you start modifying things with quantisation. Higher tempo offers you finer grid and finer quantization adjustments.
The musical note option must be enabled for audio clip in order for that audio clip to be auto sized when the tempo changes.
Tempo is independent of signature ... Tempo just specifies the pace. Single song can often change the time signature without changing tempo. Single song can also change tempo dynamically (without changing signature).
The signature specifies how the 'accented beats' gets repeated. The metronome you get is based on the signature that you specify.
When tempo is set to track, you can create new tempo track and control tempo there. Project can have atmost 1 tempo track. Similarly you can have atmost 1 video track.
It is midi file linked to an instrument. Import midi files into cubase and link them to an instrument and export them as a midi loop. The exported midi loops are stored here: Users<user name>AppDataRoamingSteinbergMIDI Loops